NET-NEXUS v4.0 SIMULATOR ENGINE

ACADEMY ONLINE | SIMULATED LATENCY: 1.2ms

RANK: Packet Cadet

Interactive Encapsulation Engine (TCP/IP vs OSI Model)

See how raw text payload gets wrapped into headers layer by layer before turning into electrical/optical bits!

Protocol Stack Layer Inspection

7-5

APPLICATION / PRESENTATION / SESSION

Generates raw user payload data (HTTP, SSH, DNS).

4

TRANSPORT LAYER (TCP / UDP)

Adds Port Numbers (Src Port: 54321, Dst Port: 80) & Sequence Numbers.

3

NETWORK LAYER (IP Address)

Adds Logical IPs (Src IP: 192.168.1.50, Dst IP: 8.8.8.8) & TTL.

1

PHYSICAL LAYER (Bits & Voltage)

Converts frame into binary bits (0s and 1s) sent over copper cables or optical light.

assembled PDU Frame Structure STAGE: IDLE

Ethernet Frame Header (Layer 2)
IP Header (Layer 3)
TCP Header (Layer 4)
"HELLO_NETWORK_WORLD_2026"
Physical Wire Signal (Bits):
00000000 00000000 00000000
💡 Key Concept: Encapsulation When sending data, every layer wraps the data with its own control header (like nesting envelopes inside a bigger envelope). At the receiving end, the reverse happens (**Decapsulation**).